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【熟】Dream推特|对近期USMP和QSMP纷争的解释说明-环球速看料

2023-04-28 08:02:29来源:哔哩哔哩

前言

近期有关注外网的小伙伴应该或多或少对前段时间外网开始的社群纷争有所了解。但为了照顾到一些不了解此事但点进了本专栏的小伙伴,我们会先做一个尽可能精简、客观的概括,对本次纷争较为了解的观众可以选择性跳过不看。


(资料图)

*事件概览:

2023年4月2日,Dream在推特宣布将基于多语言实时翻译MOD建立“第一个”跨语种社区的服务器USMP,并在YouTube上发布了一个MOD展示视频。

在这则公告发布的第二天,Quackity宣布QSMP即将实装一个多语言实时翻译MOD以帮助西语社区和英语社区的cc们进行沟通,并强调了QSMP才是“第一个”多语种翻译服务器。

这两则公告在外网引起了粉丝间的激烈讨论——Dream率先宣布了USMP会使用多语言实时翻译MOD,但QSMP随后同样发布了MOD实装公告,并强调自己是首创,并且这个MOD也很快在QSMP投入了使用。因此,粉丝间对于“谁才是第一个想到这个点子的人”产生了争执,并开始质疑Dream抄袭Quackity的想法。

截止本专栏撰写为止,Quackity没有对此次事件发表任何看法,也没有插手粉丝之间的争吵。而Dream多次在推特上表示这是一个误会,并不存在谁抄袭谁。他也通过各种方式表达了他对Quackity和QSMP的善意,并且规劝粉丝不要做出人身攻击甚至更严重的行为。

在当地时间4月27日早晨,Dream在推特小号上发布了一则长文,来说明在他的视角下所看到的事情经过,并再次强调了自己的态度。

自冲突发生以来,小象组后台一直有收到关心此事的粉丝的私信,许多观众向我们表达了对二人友谊、对未来社区的发展的担忧。

因此我们在经过组内讨论后,我们认为还是有必要对Dream这一篇长文说明进行翻译,来帮助国内粉丝群体跨越墙和语言障碍,从其中一方当事人的角度了解这件事的起因、经过和现状。我们希望大家在阅读完Dream视角的解释后,能对本次事件产生一些独立的思考。

在进入正文前,我们需要先声明以下几点:

我们尽可能客观准确的翻译了Dream的原话,但仍可能存在疏漏之处。因此我们附上了中英文对照,如果您发现了错误或者不妥之处,欢迎您通过评论区或者私信向我们指正,在确认后我们会尽快进行修改的。

我们不欢迎任何人通过任何形式向Dream、Quackity、双方的粉丝甚至他们的朋友、他们的工作人员传递恶意。因此,如果本专栏评论区出现面向任何一方的过激言论,我们都会尽快进行处理。

我们发布这篇翻译的本意希望向大家传达Dream的想法,并不想挑起任何的社群争斗,也不希望大家拿我们这份翻译中的任何一句话作为攻击其他人、其他社群的武器。

小象组从建立之初的准则之一便是坚定维护Dream、George以及他们的朋友们的利益。尽管本次的争执发生在Dream和他的朋友之间,但根据这篇长文我们仍然认为两人的友谊并未破灭,因此我们的核心立场不会改变——我们尊重并支持双方的工作和付出,并期望此事能得到一个较为妥善的解决。

请务必在了解以上四点后再进行阅读。

下为翻译。

正文:

这篇推文可能会有一点私人,所以如果你不想因此感到难过的话,最好还是不要接着读了。不过本文与目前社区的一些冲突有关。 

this post is going to get a tiny bit personal, so if you’re not in the mood to be a little upset probably best to not read it, though it’s about the community drama right now. 

当我和我的朋友开始筹备United SMP时,QSMP还完全没有公布,Quackity也对他正在进行的项目保密。我们都在想大致方向上一样的一件事,那就是我们需要一个新的Minecraft服务器。 

When me and my friends started working on the United SMP, the QSMP had not been announced at all and Quackity had kept things very close to his chest with what he was working on. We were all probably thinking the same general thing, we need another Minecraft server to play on. 

(最初)这个想法就只是创造一个可以随时玩Minecraft生存模式的服务器。而在《鱿鱼游戏》后(*译者注:指2023.02.28~03.05期间由西语社区主办的“Squid Craft Game 2”,DT三人都受邀参加了活动),我们都同意让来自世界各地的创作者加入进来会是一个很棒的主意。所以我立刻开始研究翻译mod,并对SMP的剧情构思感到很激动。我和很多创作者一起通话讨论,表达了我的激动,一块儿进行了一些头脑风暴,并对再次(一起)玩Minecraft这件事真的感到超级兴奋。 

The idea was just to have a server to be able to just hop on Minecraft and play survival Minecraft again, and after squidgame we all agreed that it would be awesome to have it be creators from around the world. So I instantly started working on the translation mod, and was really excited to storyboard ideas for the SMP! Calling with lots of creators about it, expressing excitement and brainstorming and really getting excited to play Minecraft again. 

在QSMP官宣后,我感到很惊讶,于是我联系了Quackity,对他的项目表示了支持,并告诉他我也在努力把世界各地的创作者聚集在一起,我们应该就此聊一聊。在他的SMP公告(*译者注:指QSMP官宣起发布的一些早期公告)中并没有提到任何翻译模组的事情,而且QSMP是基于英语和西班牙语的,所以我仍然认为从概念上讲,它们足够不同,是可以共存的。如果Quackity有兴趣的话,我甚至希望把翻译模组分享给他。当时Quackity没有回复我,自然我会假定那可能是因为他正忙于处理QSMP的工作以及收到的大量消息。在Quackity没有回复我之后,我联系了与我关系密切的多名QSMP成员,并从他们那里得到了不同程度的宽慰,他们表示QSMP是一个充满热忱的项目,它的目的是将Quackity的最大的两个社区——英语社区和西班牙语社区链接起来。按照我当时的计划,这两个服务器在参与的创作者和构思上都很少有重叠,是完全不同的服务器。而且(我联系的)这几位创作者甚至对同时在这两个服务器上玩游戏表示出浓厚的兴趣,他们也对所有社区的连接以及SMP的新时代充满期待。我向他们表示了向Quackity分享mod的兴趣,以及我也会把这个mod对公众开源,还问了他们要怎么能在不让Quackity觉得我想插手他的项目的前提下向他提议这件事。 

After the QSMP was announced I was surprised and reached out to quackity expressing support for the project and letting him know I was working on something to bring creators from around the world together too, and that we should chat about it! His SMP announcement didn’t mention any translation stuff, and was English and Spanish based so I still was thinking that conceptually they were different enough to co-exist, and even was hoping to share the mod with Quackity if he was interested in using it. Quackity didn’t reply to me at the time, and obviously I assumed it was due to being overwhelmed and busy with the QSMP and all the messages he was probably getting. I reached out to multiple members of the QSMP that I’m close with after quackity didn’t reply to me, and got varying reassurance from them that the QSMP was a passion project to bring Quackity’s two biggest communities of English and Spanish together,  and that the servers were completely different with hardly any creator overlap or idea overlap based on what I was planning. Those creators even all expressed strong interest in playing on both, and excitement about all the communities coming together, and this new ERA of SMPS. I expressed my interest in sharing the mod with Quackity to them, and how I would be giving it to the public for free, and asked for advice on how I should approach him about it without him feeling like I was trying to butt my way into his project or something. 

在与他们交谈之后,我很受鼓舞,于是决定继续发展这个点子。这个服务器不只会有我一个服主,而是六个,并且通过一个开源的翻译mod来将整个社区联系在一起,让它可以成为一个大型的社区项目。实际上,在我的初始服主名单上Quackity是来自西班牙社区的服主——这是在我了解QSMP之前的事了。我希望每种语言的社区都有一位代表来制定决策,这样不至于变成一个一言堂。但到了现在,我觉得Quackity可能对这件事情不太感兴趣了。这完全可以理解,因为他有了自己的新SMP。 

after talking with them though, it really encouraged me to continue working on the idea, with the idea that it wouldn’t really be a me thing, that there would be 6 other owners and it could be a big community project, with an open source translation mod to bridge the community together. On my original owners list, Quackity was actually the idea for the “owner” from the Spanish community, as this was before I knew anything about the QSMP, and I wanted every language to have a figure to make decisions so it wasn’t just one guy making decisions. I figured at this point he probably wouldn’t be interested though, and thought that was fair enough obviously with his new SMP. 

随后我上传了我的翻译mod视频(*译者注:指4月3日Dream在YouTube主频道发布的MOD展示视频),在原本的计划里这个视频是一个愚人节玩笑,我还发了一张简单的宣传小图片。第二天,Quackity为QSMP宣布了一款翻译mod,(这两款mod)功能相同,而且显然,其核心理念也是通过实时翻译来进一步克服语言障碍!我不能假装我没有被震惊到,我甚至有点失望,因为我知道这可能会导致一些drama。但与此同时,我也对未来的Minecraft内容的充满了期待和希望,我很愿意分享想法,或许还可以共享开发过程,这样会让社区成员的工作更加简单轻松,我还想与Quackity谈论我们共同投入并热衷的事情。要把这样的想法和这种规模的工作实现起来真的很难,需要很多的时间、激情和奉献。 

Then I uploaded my translation mod video, which was planned as an April Fools joke, and posted a simple little promotional photo graphic. The next day Quackity announced a translation mod for the QSMP, with the same functionality, and obviously with the same general idea of bridging that language gap even more by literally live translating! I can’t pretend that I wasn’t a little bit taken aback, and even slightly disappointed as I knew this would probably lead to drama. But at the same time I was also super excited and hopeful for the future of Minecraft content, I was excited to share ideas, potentially share development to make things even easier and better for the community, and just have a cool thing to talk about with Quackity that we both worked on and were clearly passionate about. Ideas and work like that are really hard to put together and take time, passion, and dedication. 

我再次联系了Quackity,对他表示了支持,并笑谈我们有相似的想法这件事。他没有回复我之前的信息,也没有回复这一条。我又给他发了消息,提到我们的粉丝之间因为这件事产生了很多恶意情绪,我想和他谈谈并找出解决办法,这样可以避免大家互相攻击。只要创作者之间好好沟通并且画好界限,就可以避免社区内部的仇恨和争斗。几天过去了,我又给他发消息回顾了整个事情的经过,因为我想到他可能对我很失望,可能觉得是我偷了他的想法。然而我还是没有得到回应,所以我联系了我们共同的朋友。他们在沟通上也遇到了同样的困难,所以我发现不是只有我遇到了这个问题。大约一周后,我再次给他发消息,表达了我对他的爱,并告诉他不值得为一个SMP伤害我们的友谊,我无意与他竞争,也无意抄袭他的任何想法。我说:“至少和我谈谈吧,兄弟!我不想我们之间有任何矛盾,我爱你,我一直努力避免这样的事情发生,我不知道最好的解决方法是什么,但我们之间这样沉默下去绝对没法解决问题。”

I reached out to Quackity again, expressing support and laughing about the fact that we had such similar ideas. He hadn’t replied to my previous message, and didn’t reply to that one either. I bumped him, mentioning that a lot of vitriol was building between our fan bases because of this, and suggested that we talk about it and work out what to do so we can avoid everyone being at each others throat.  All the hatred and in-fighting of communities can be avoided with creators communicating and setting boundaries and so on. After days went by, I bumped again going over the timeline of everything because I had the thought that maybe he was frustrated with me and thought that I had stolen his idea or something. Still no response so I reached out to other friends of ours who were having the same communication struggles, so I figured it wasn’t a me thing. I bumped him again a week or so later, expressing my love for him and that an SMP wasn’t worth hurting our friendship over and that I had no intention of competing with him or trying to copy any of his ideas. To “at least talk to me man! I don’t want to have any problems between us I love ya & I tried avoiding anything like this from happening, idk what the best resolution is but it’s definitely not silence between us” 

(Quackity)仍然没有回复我,那时候我感到非常焦虑和担心。所以QSMP的成员和我的一些非QSMP成员的朋友尝试联系他来弄清楚到底发生了什么。据我了解到的是,他们还没有得到任何回应,而且Quackity有做出过强烈的暗示,暗示QSMP的成员不能同时玩两个服务器。站在Quackity的角度上来看这完全说得通,因为QSMP上的创作者并不多,而制作所有这些mod和更新内容需要大量时间,他会希望服务器能尽可能的活跃。

Still no responses, and at that point I was very stressed and concerned about it, so members of the QSMP and non members that were friends of mine attempted to reach out to get clarity or figure out what was going on. From what I gathered, there were no responses, and it was strongly alluded from Q that you wouldn’t be allowed to play on both servers if you were a part of the QSMP. Which totally makes sense for Quackity, as there’s not that many creators on the QSMP and it takes a lot of time to make all the mods and updates for content and you want it to be as active as possible. 

我还是非常困惑,我继续尝试联系他,并暂时搁置了我的项目,我想搞清楚这背后到底发生了什么,同时对Quackity以及他所做的一切表达了爱和支持。因为就在这件事发生的几周之前,我们还在打电话开玩笑聊天,一起参加活动,互发消息之类的。我的假设是,我们仍然是非常好的朋友,这一切只是由于我们大家和Quackity之间缺少沟通而造成的大误会而已。

I was still incredibly confused, and I continued to reach out and have even put my project on hold to try and work out what was going on behind the scenes and extend love & support to quackity and everything he has done publicly. as only a couple weeks before this happened we were all still joking and talking in calls, playing in events together, texting & chatting, and my assumption would be that we are all still really good friends and that this is just a big misunderstanding with a lot of lack of communication between Quackity & all of us. 

话虽如此,我看到社区因此而分裂,看到大家因为这件事而互相憎恨,揣测人们的友谊和动机之类的,这对整个社区来说真的非常有害。很长一段时间以来,我发现粉丝群体之间的威胁、人肉搜索、争斗、诽谤和仇恨变得更多了。我个人在现实生活中也遭遇过更严重的威胁和跟踪,甚至有人出现在我家门口,连警察也卷入了这件事,还有人在我家车辆上安装了跟踪器,(即使算上)我公开露脸前,这种程度的事也还是第一次发生。虽然我不想严肃地讨论这类事情,而且在这种情况下,公开讨论我们的沟通问题其实感觉不太好,但我觉得还是有必要说点什么。我从不喜欢公开吐露有关隐私的或者可能会被认为是隐私的事情,然而在这种情况下,我觉得非常有必要让我的粉丝了解我的意图、动机、过程,以及我们是怎么走到现在这个地步的。我一直是一个会与粉丝分享生活中所发生的一切的创作者,而这件事对我和我的朋友来说都是一件大事,外界可能无法真正理解发生了什么,我觉得有必要做出澄清。

That being said, I’ve seen the communities split against each other and have tons of hate build around this and around the speculations of peoples motives and friendships and so on, and it’s really really harmful to the community as a whole. I have seen more threats, doxing, fights, slander, and hate between a bunch of fan bases that I’ve seen in a very long time. I personally have experienced an elevated level of in real life threats & stalkers & even had the police involved in somebody showing up at my house, & even putting trackers on my family vehicles, surrounding this drama, for the first time since pre-face reveal. That’s really why I feel like I have to say something about it despite me wanting to avoid any kind of serious talk about all of this, especially even talking about communication publicly feels wrong but necessary in this instance. I never like to air out anything that feels or is private, but I feel like in this case it’s really important for my fan base to be aware of my intentions, motives, thought process, and how we got to where we are.  I’ve always been a creator that’s very open with my fan base about everything going on in my life and this is a massive thing right now for my friends & me & is something an outsider might not really understand what’s going on and I feel clarity is important. 

正如我所说,这些纷争真的不值得。我想再次和朋友们一起玩Minecraft,迫不及待想要尽快重新开始。我会调整USMP的定位,让它和QSMP有足够差异以避免同类竞争。我们的主要目标一直是让世界各地的创作者一起玩原版MC,仅此而已。基于QSMP的宣发内容,我会把原本(USMP)宣传里的“每种语言有10位创作者”、“这几种语言”等改掉,因为我真的不希望让它们在定位上如此相似,我本也不知道它们会变得如此相似。我从未想过要与其他SMP竞争,破坏我们的友谊,或是在社区间制造纷争,我只是想玩得开心,想要发布一些独特而酷炫的内容。

So like I said, it’s really not worth all the drama. I want to play Minecraft with friends again and really can’t wait to start doing it again soon. The United SMP concept will be changed so that it’s again different enough from the QSMP to not compete with it, and keep the main goal of uniting creators from around the world to just simply play vanilla Minecraft. so the original “10 creators from each language, 6 languages”, etc is going to be changing to a different structural format due to the QSMP announcements, as I really don’t want them to be conceptually so similar and had no idea they would be. My intention was never to try and compete with another SMP, cause any friendship problems, or cause drama in the community, it was just to have fun and put out cool unique content. 

请记住,这一切都是为了团结世界和各个社区,为了将正能量传播到世界各地。我喜欢Quackity所做的一切,我真的相信这只是一个很大的沟通误会,并且希望我们最终都能一起笑着谈论这件事。我反对针对任何人的仇恨言论,反对任何形式的人肉搜索、威胁、骚扰和种族歧视,这些行为是无法被接受的——对此,如果你持有任何相反观点,那么我们的社区不欢迎你。我会继续表示我对Quackity的深切尊重,尊重他富有创造力的头脑,尊重他勤奋的工作,也尊重他本人。我不希望任何人拿我所做的事情和他的努力作比较,以贬低他或是挑起我们之间的对立。我仍然希望Quackity能看到这条推特,想让他知道没有人对他抱有恶意,我们都很爱他,他的朋友们也在试图联系他,想要了解事情的经过,他们也为他所做的一切感到骄傲。 

Just remember, this is all about uniting the world and communities and sharing positivity around the world. I love everything that Quackity’s done and I really believe this is a big miscommunication that we’ll all be able to laugh about down the line together. I don’t support any hate towards anyone, any form of doxing, threats, harassment, racism, is unacceptable and you’re not welcome in our community if you think otherwise. I will continue to say that I have the upmost respect for Quackity as a creative mind, a hard worker, and a person, and don’t want anyone trying to take things I do and compare them to his work to put him down or to pit us against each other. My hope is still that quackity sees this and knows that no one’s ever meant any ill will, we love him, and that his friends are trying to reach out to him and know what’s going on and are proud of everything he’s done. 

以上便是Dream的推特长文的全文翻译了。

辛苦您阅读到这里,我们也希望您能在看完全文后做出独立的思考和判断。接下来我们也会继续关注事情的进展。无论如何,我们期望这场纷争能得到顺利的解决。

Love & Peace 

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